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Old Jun 27, 2008, 02:21 AM // 02:21   #1
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Default Non-monk healers? No.

I honestly think that if a profession, in some cases, can heal better than a monk, then something is wrong. Terribly wrong. What is the main purpose of a monk? Keeping your party alive. With that option taken away by N/Rt's and others, then what is left for a monk to do? Smite? Please feel free to criticise or support my opinion.
Edit: I do realize the use of Protection Prayers, but thats all. Healing has been taken away by Paras, Rits, and on rare occasions, Dervs. Pretty soon all you are gonna see in HA is "GLF 1 RC, 1 N/RT". Bye bye Healing Prayers attribute! The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks.
P.S. this is mainly about PvP.

Last edited by Scythe O F Glory; Jun 27, 2008 at 02:37 AM // 02:37..
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Old Jun 27, 2008, 02:23 AM // 02:23   #2
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heaven forbid that monks ever lose their place in the holy trinity.

non-monks providing party support? immediate nerf nowz!
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Old Jun 27, 2008, 02:25 AM // 02:25   #3
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Protection prayers = ftw?

N/Rt heroes are only used because soul reaping allows them to continue spamming skills since that is something heroes love to do, and because Ritualist heals don't have any bonus that allows them to heal more like Divine Favor does for monks.
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Old Jun 27, 2008, 02:28 AM // 02:28   #4
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Smite is actually a wonderful option for monks in Shards of Orr. My sister and I hh'ed that basically with a team of smiters. Fendi was a bit of a pain but the rest of the dungeon was a breeze.

Ritualists have always been capable of healing. N/Rt is actually a rit build, but for the energy feedback from SR. There are still things that monks do better. I've never been in a team with two N/Rt, or two Rt healers for that matter.

Non-monk healers are good. Or perhaps rather were good before the advent of heroes. ER HP ele spammers were all the rage for a little while. Monks still have a place in teams, but teams are now less reliant on them - which is good. Sometimes you couldn't get a monk (back before heroes). Sometimes you could only get bad monks.
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Old Jun 27, 2008, 02:30 AM // 02:30   #5
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Taken away? Nah... I still heal as a monk, or I switch to prot, or sometimes yes, I smite (it's fun and depending on the area, can be really effective). I don't feel as my job has been stolen by N/Rt's or rits in general, but I use them. Depends of my mood, of the areas.

Then, view it this way. Monks have the options of running heal, prot or smiting; smiters are damagers. So why couldn't another class, let's take rits who are good healers as well, but have good damage output, couldn't heal anyways?
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Old Jun 27, 2008, 02:33 AM // 02:33   #6
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Monks can prot, have great condition and hex removal, can choose secondaries based on what they need, /Me for Channeling or Mantra of Resolve, /W for block stances, /N for old school Boon Prot, or /E for Glyph of Lesser Energy.

N/Rt is stuck as just that, or he can't do his job, sure he has great energy management, but no prot, he has no hex removal, and condition removal is largely dependent on the presence of spirits.

Motivation paragons rely on adrenaline and blind/blocking totally screw him over, he has minimal hex removal, good condition removal, and good party wide healing, but lack spike prevention/heals.

Ritualists are highly dependent on spirits and/or item spells to do their job efficiently, Mend Body and Soul only removes condition(s) if there is a spirit in ear shot, Spirit Light sacrifices health if no spirits are within earshot. Soothing Memories returns no energy if you're not holding an item, Renewing Memories doesn't reduce the cost of weapon spells unless you're holding an item, although they have the advantage over N/Rt in being able to choose a secondary with hex removal, they lose the super energy management that is Soul Reaping.

Also, the reason people are using monks less and less is because most people rely on heroes to do their 'monking' for them, and monk AI leaves a lot to be desired.


My point being that each type of healer has it's advantages and disadvantages.

With a N/Rt build you could essentially role your face across the keyboard and keep people alive, but with a monk it requires actual thought on who to use that RoF on.
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Old Jun 27, 2008, 02:42 AM // 02:42   #7
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I like healing either way. I have a Monk, Ritualist, and a N/rt. Every group needs a healer, so it makes finding a party easy.

Seeing as i have one of every healer anyways, i lose the monk, dont effect me.
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Old Jun 27, 2008, 02:49 AM // 02:49   #8
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Quote:
Originally Posted by Scythe O F Glory
I honestly think that if a profession, in some cases, can heal better than a monk, then something is wrong. Terribly wrong. What is the main purpose of a monk? Keeping your party alive. With that option taken away by N/Rt's and others, then what is left for a monk to do? Smite? Please feel free to criticise or support my opinion.
Edit: I do realize the use of Protection Prayers, but thats all. Healing has been taken away by Paras, Rits, and on rare occasions, Dervs. Pretty soon all you are gonna see in HA is "GLF 1 RC, 1 N/RT". Bye bye Healing Prayers attribute! The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks.
P.S. this is mainly about PvP.
Many NRt's are icy veins or WoD/support, etc. Only a dipshit would have an RC and Nrt as full-time healers. NRt healers are only used in team builds that don't use enchantments, and are sometimes anti-enchantment. i.e. sway.

God, if you'd just get a clue and use common sense you'd know these things, why rant and whine and bitch about stuff which you are clearly clueless about?
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Old Jun 27, 2008, 02:53 AM // 02:53   #9
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--------------------------------------------------------

Monks:

Healing
- Per Hit
- Spike Heal
- Pressure Heal
- Regular Generic Heal

Blocking
- Partywide
- Target

Prot
- Dmg Reduction
- Healing Dmg as its taken

Condition Removal
- Healing Per Condition
- Prot Per Conditions

Hex Removal
- Healing Per Hex
- Prot Per Hex

Partywide Heals
- Heal Per Enchantment
- Heal for lots of NRG
- Elite Pwide Heal

EManagement
- Divine Spirit

Res's
- Renew Life
- Restore Life
- Resurrect
- Rebirth
- Resurrection Chant
- Unyielding Aura
- Vengeance
- Light of Dwayna

----------------------------------------------------------------------

Other professions:

Healing
- Generic Heals
- Imbue Health

Prot
- Weapon of Warding

Res's
- Flesh of my Flesh
- Death Pact Signet
- That one item spell that res's when its dropped

Condition Removal
- Mend Body and Soul - Condition is not easily met.

----------------------------------------------------------------------

Dont think monks are in any threat of losing they're job.
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Old Jun 27, 2008, 03:04 AM // 03:04   #10
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imho the rits and all the other profs that arent core are poorly thought up,but notice that monks are still better at healing than rits, specially in the area or spike heals, unless you have a spirit you cant use it to cover the spike. also healing monks can not only heal but do other things like non-conditional hex remover and non-conditional condition removal. dw monks are gonna stay for a looong time
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Old Jun 27, 2008, 03:05 AM // 03:05   #11
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Monk stinks? You got to be kidding. Look at WoH, it makes other healing prayers elites a joke of an existence. 200+ instaheal is no joke in PvP.
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Old Jun 27, 2008, 03:07 AM // 03:07   #12
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I am just hoping that monks are the only healing/party support prof in GW2.
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Old Jun 27, 2008, 03:13 AM // 03:13   #13
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Quote:
Originally Posted by Scythe O F Glory
I am just hoping that monks are the only healing/party support prof in GW2.
That would make it so much more boring and linear. If there was a clear distinction, like warrior= melee, caster=aoe, monk= heal, and that was set in stone, then it would become apparent very quickly how boring and one sided the game is. The fact that classes can also wield a secondary in this game and fulfill multiple roles based on their entire team builds made me so much more interested in this game. If you need a game in which there's only like 3-4 classes and all have specific pre-written roles that can't be changed, i suggest you search for a free2play korean hack slash MMO or just play WoW.
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Old Jun 27, 2008, 03:13 AM // 03:13   #14
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The only place I've seen N/Rt be taken over a monk is for H/H sway. Who cares if others might heal a little better? The Monk's strength is in Protection. If you are a GOOD monk, you keep the damage from happen, and use healing as a back-up for what you can't prevent. N/Rt's, N/Mo's don't compare to a monk in that respect. Spike heals will never beat a good prot.
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Old Jun 27, 2008, 03:14 AM // 03:14   #15
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Quote:
Originally Posted by Scythe O F Glory
P.S. this is mainly about PvP.
Oops! You almost had a point up until there.

The only reason you can't pug one in low-level HA is because everyone is on S-way. Of course, zergway time was similar. Monks generally take some amount of skill to play, which makes them a recipe for pug failure.
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Old Jun 27, 2008, 03:21 AM // 03:21   #16
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n/rt = sway teams and such. in pve, its all about prot, not about raw heals. unless u have consumables or ursan or a simlar armor bonus, than they are needed for the higher level areas.
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Old Jun 27, 2008, 03:23 AM // 03:23   #17
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When it comes to h/h healing in PvE, N/Rts win due to energy management (Soul Reaping). Human monks anymore are hit or miss because they either never learned how because they've always had h/h to do it for them, are retarded or are of this new generation (post factions) where everything was handed to them on a plate, where they had dozens of skills to choose from and skill didn't really matter.

PvP, it wont matter what class you are, skill is going to be what people want, whether it be from a Monk or a N/Rt. A pro would play both just as easily, therefore wouldn't care.
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Old Jun 27, 2008, 04:00 AM // 04:00   #18
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N/Rts are NOT better healers then monks... they just have better energy management with soul reaping... allowing them to spam spells adnosum... making them effective for heroes who have a tendency to spam skills. No monk hero has the AI to not quickly run out of energy in a fight.


Monks are still far and away the best healer/support type in this game... because of the uniqueness of the prot skill line (compared to other games).

If you want to see the monk reign supreme, either try or observe some high end PvP. Monks are still the most skilled and efficient healers under non-gimmick situations.
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Old Jun 27, 2008, 04:08 AM // 04:08   #19
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I don't think monks are going anywhere, anytime too soon, or even in the future.
Like said before, monks can remove hexes/conds/prot/spike heal with ease.
So..monks may be replaced by some places, but not in high end GvG
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Old Jun 27, 2008, 04:56 AM // 04:56   #20
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Fail, because non-monk healing/support is the reason Rits and Paras were created. Having only one class capable of doing a job is bad for the game.

Fail, because if you really were talking about PvP, then you are clueless. Monks are still by far the best healer/support characters in good PvP.
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